I have seen the future, and it is Channel 3.
Monday, September 19, 2011
Friday, September 16, 2011
Aomeba - Digital Mode Sample
Aomeba - Digital Mode Sample from Andy Thomas on Vimeo.
Labels:
Android,
Andy Thomas,
Glitch,
Maya
Wednesday, September 14, 2011
ALEPH NULL: INTERACTIVE GENERATIVE ART WITH THE HTML 5 CANVAS TAG
ALEPH NULL
http://turbulence.org/spotlight/alephnull
by Jim Andrews
Aleph Null is a new online work of interactive generative visual art
by Jim Andrews. Written in JavaScript. Uses the new HTML 5 canvas tag. Best viewed by the light of a full moon.
There's also a slideshow of screenshots ( http://vispo.com/aleph/jim ) to give you a sense of what it can look like in full flight. Aleph Null is color music. No audio.
It takes practice to tease the really good stuff out of it. It's like an instrument that way. Or a game in which the goal is to experience color music and create visuals you like. It's like hunting the Snark, beauty or butterflies. Unlike most instruments, Aleph Null will play something whether a person is playing or not. But it benefits immensely by a human player. It knoweth not beauty, is but the instrument of thine own incandesence.
Labels:
ALEPH NULL,
Color Music,
HTML 5,
Javascript,
Jim Andrews
Tuesday, September 13, 2011
Sunday, August 14, 2011
Moiré Pattern
Wikipedia:
In physics, a moiré pattern ( /mwɑrˈeɪ/; French: [mwaʁe]) is an interference pattern created, for example, when two grids are overlaid at an angle, or when they have slightly different mesh sizes.
Labels:
Moiré Pattern
Monday, August 1, 2011
Definition: API
Application Programming Interface
An application programming interface (API) is a particular set of rules ('code') and specifications that software programs can follow to communicate with each other. It serves as an interface between different software programs and facilitates their interaction, similar to the way the user interface facilitates interaction between humans and computers.
An API can be created for applications, libraries, operating systems, etc., as a way of defining their "vocabularies" and resources request conventions (e.g. function-calling conventions). It may include specifications for routines, data structures, object classes, and protocols used to communicate between the consumer program and the implementer program of the API.
Read more at Wikipedia.
An application programming interface (API) is a particular set of rules ('code') and specifications that software programs can follow to communicate with each other. It serves as an interface between different software programs and facilitates their interaction, similar to the way the user interface facilitates interaction between humans and computers.
An API can be created for applications, libraries, operating systems, etc., as a way of defining their "vocabularies" and resources request conventions (e.g. function-calling conventions). It may include specifications for routines, data structures, object classes, and protocols used to communicate between the consumer program and the implementer program of the API.
Read more at Wikipedia.
Labels:
API,
Application Programming Interface
Tuesday, July 12, 2011
Monday, July 11, 2011
Monday, June 13, 2011
Sunday, June 12, 2011
Live Character Animation Using Maya And Touch Designer
"Frog from Maya into Touch Designer controlled by Logitech Gamepad interactively"
Labels:
Game Control,
Live Puppeteering,
Maya,
Touch Designer
DMAX: DMX512 control from within Ableton
"If you’re a musician using Live then you can program in your light show in the same environment that you’re programming your music in. And because you can do it as you’re composing, the lighting can be an integral part of the music rather than something tacked on afterwards. When you're performing live, why rely on someone else to interpret your music into lighting events? Simply add DMaX devices to your set and program some modulation data alongside your clips. The effect of perfectly synchronised sound and light is very effective, and your lighting will always stay in sync because it's running from the same system as your music. You can also time events to certain MIDI or audio triggers, for example, by making a strobe flash on every bass drum hit. Outside of direct musical performance, one of my main uses has been to control lighting for dance performances. By importing the performers' backing track, and warping it in slave mode, you can see where the beats are and automate your lighting parameters alongside for beat-synced effects. These are just a few things you could do, the possibilities opened up by this integration are endless."
Labels:
Ableton,
DMAX,
DMX 512,
light design,
Max4Live
Thursday, June 9, 2011
Python + Maya by Rodrigo Araujo
"It’s possible to access every attribute of any of the nodes on the scene, to create key frames and make complete animations through one script and to access many of the tools provided throughout the menus.
One quick example is how to create a bouncing ball animation."
Labels:
Compositing,
Maya,
Python,
Scripting
Friday, June 3, 2011
Wednesday, June 1, 2011
Monday, May 30, 2011
Sony Smart AR
"Sony has developed integrated ‘Augmented Reality (hereafter referred to as ‘AR’) technology’ called as “Smart AR.” When capturing visuals through a camera on a device such as a smartphone, the technology enables additional information to be displayed on the device’s screens such as virtual objects, or images and texts that cannot be identified by visual perception alone. The technology employs the markerless approach, forgoing any requirement for special markers such as 2D barcodes. The object captured by the camera is quickly recognized and can be tracked at high-speed along with the movement of the camera, as it is displayed over the actual 3D space."
Labels:
ar,
augmented reality,
kinect,
markerless,
motion capture,
motion tracking,
smart AR,
sony,
virtual reality
Milkymist
"The Milkymist One is an open hardware product that concentrates all the processing power and the interfaces of an heavily interactive VJ setup into one small box. With a unique combination of built-in interfaces such as MIDI, DMX512, analogue video input, Ethernet, OpenSoundControl and generic digital I/O, it gives you all the tools to create truly interactive performances.
With the Milkymist SoC, the project pushes the frontiers of open source further. While many open hardware projects are based on a proprietary and closed processor, at the core of the Milkymist One lies a custom embedded processor whose Verilog HDL design files are entirely free and open source.
All of this would never be usable by everybody without user-friendly VJ software optimized for running on the system. Inspired by the popular MilkDrop visualization plug-in for Winamp, Flickernoise provides a graphical tool that allows you to create, set-up and run the visual performances."
http://milkymist.org
Labels:
av,
box,
control,
DMX512,
flickernoise,
MIDI,
milkymist,
open sound control,
osc,
verilog
Wednesday, April 20, 2011
Subscribe to:
Posts (Atom)



