I have seen the future, and it is Channel 3.
Showing posts with label Python. Show all posts
Showing posts with label Python. Show all posts

Thursday, June 9, 2011

Python + Maya by Rodrigo Araujo

"It’s possible to access every attribute of any of the nodes on the scene, to create key frames and make complete animations through one script and to access many of the tools provided throughout the menus.
One quick example is how to create a bouncing ball animation."